HUNTER

THE HUNTER'S TALENTS
The following three profession talents are available to Hunters. You get rank 1 in one of these talents at character creation.
PATH OF THE ARROW
You are a master archer and fire arrows as if they were controlled by your own will.
✥ RANK 1 : When you hit with a ranged weapon attack, you can spend a Willpower Point to find a weakness in your opponent's armor or natural armor. The armor offers no protection against your attack.
✥ RANK 2 : Once you have used up all your actions during the round, you can spend a WP to immediately attack again using a ranged weapon. However, said weapon must have been PREPARED earlier.
✥ RANK 3 : When you hit with a ranged weapon attack, you can increase the damage by spending WP. Every point spent increases damage by 1. You must state how many WP you use before your opponent rolls for any armor.
PATH OF THE BEAST
You have an animal as a trusted companion. Pick the type of animal yourself from the table on page 124 of the Gamemaster's Guide, and give your animal a name. You cannot choose a riding animal. ✥ RANK 1 : Your animal can scout for you. You can spend a Willpower Point to send the animal ahead to check out a place nearby, and the animal will warn you if there is a threat there. ✥ RANK 2 : Your animal can help you when you are Broken (see page 107). Every WP you spend recovers one point of the attribute that has reached zero. You cannot use this effect when you are not Broken. ✥ RANK 3 : You can send your animal to fight for you. If you spend a WP when it is your turn to fight, the animal will also fight and follow your orders for one round, at your turn in the initiative order. Roll normally for the animal's attacks. | COMMENT : Your animal will protect itself if it is attacked, but if you want it to fight for you, you need rank 3 of this talent. If your animal dies, you can tame a new one (read more on page 58). Once you have tamed an animal, you can choose to use it as a new companion. You keep your rank of PATH OF THE BEAST. ![]() |
Animals
PATH OF THE FOREST
You are a master at surviving in the wilderness. Read more about journeys in Chapter 7.
✥ RANK 1 : When you FORAGE, HUNT, or LEAD THE WAY, you succeed automatically if you spend a Willpower Point. You can roll first and spend the point if you fail.
✥ RANK 2 : When rolling to endure cold (see page 111), you automatically succeed if you spend a WP. You can roll first and spend the point if you fail.
✥ RANK 3 : By spending a WP, you don't need to eat or drink during one full day.