ZONES AND RANGE

The combat area is divided into zones. A zone is a room or an area of ground. How big a zone is varies – from a few steps across up to about 25 meters. A zone is generally smaller in difficult terrain than in open terrain. The distance from one zone to the next is called one segment.

In the official adventure sites, a numbered location on the map typically constitutes one zone. In a random encounter during journeys, the GM can make a quick sketch of the area or simply describe it.

Complément

EXAMPLE

The GM has drawn up a quick map of the area where Tyrgar and Nirmena face the orcs. When combat starts, the adventurers are in a zone next to the orcs. The adventurers' zone is OPEN while the orcs' zone is ROUGH.

ZONE FEATURES

Zones can have various features, which affect actions performed in the zone.

BORDERS AND LINES OF SIGHT

Another important feature of zones is the border between them. The border between zones affects both movement and ranged combat.

  • BLOCKED: The border is blocked by a wall, a deep abyss, or something similar. You cannot pass the border between the zones, at least not on foot.

  • OBSCURED: Something along the border of the zone blocks the line of sight, but not movement. An example could be a doorway, shrubbery, or a curtain. Ranged attacks across the border are not possible, but movement is not affected.