WEAPONS
As an adventurer, you always want a weapon close at hand – you never know where danger lurks. The tables and images on the following pages show various kinds of common weapons in the Forbidden Lands. Unique and powerful artifacts are described in Chapter 6 in the Gamemaster's Guide. WEAPON FEATURES The features used in the weapon tables are explained below. GRIP indicates if you need one or two hands to wield the weapon. A two-handed weapon can't be combined with a shield, and some critical injuries will prohibit the use of two-handed weapons. BONUS indicates how many Gear Dice you can roll when using the weapon. Remember that the Gear Bonus can be reduced if you push your roll – the bonus decreases by one for every l you have rolled (see page 50). If the Gear Bonus is reduced to zero, the weapon breaks and needs to be fixed using the CRAFTING skill. DAMAGE indicates your base Weapon Damage, i.e., how many points of damage to Strength your opponent suffers if your attack is successful. If you roll extra x, you deal additional damage. RANGE indicates the maximum range at which the weapon can be used. COST indicates the weapon's typical price in silver coins. The actual price can vary depending on the supply and demand at the location. FEATURES indicates which features the weapon has. Possible features are LIGHT, HEAVY, EDGED, POINTED, BLUNT, PARRYING, HOOK. How these are used is explained in the Close Combat section above. |