SLOW ACTIONS
SLASH : You swing your weapon at your opponent. Requires a weapon with the EDGED or BLUNT features. Roll MELEE plus the weapon's Gear Bonus. Can be DODGED or PARRIED. If your target DODGES, he gets a +2 bonus. If you hit, your opponent takes Weapon Damage on his Strength. If you roll multiple x, the damage increases by 1 for each additional x. If the enemy takes a critical injury (see page 108), roll on the table for slash wounds (for EDGED weapons) or blunt trauma (for BLUNT weapons). | STAB : You attempt to impale your opponent. Requires a weapon with the POINTED feature. Roll MELEE plus the weapon's Gear Bonus. Can be DODGED or PARRIED. A target who PARRIES with a weapon gets a –2 penalty, while parrying with a shield gives a +2 bonus. If you hit, your opponent takes Weapon Damage on his Strength. If you roll multiple x, the damage increases by 1 for each additional x. If the enemy suffers a critical injury, roll on the table for stab wounds. |
PUNCH/KICK/BITE : Does not require a weapon. Roll for MELEE. Can be DODGED or PARRIED,and any attempt to PARRY gets a +2 bonus. If you hit, your opponent takes 1 point of damage to his Strength. If you roll multiple x, the damage increases by 1 for each additional x. If the enemy suffers a critical injury, roll on the table for blunt force wounds (unless you have fangs – in that case, use the table for slash wounds). | GRAPPLE : You grab hold of your opponent. Roll for MELEE, as no weapon can be used. Can be DODGED or PARRIED. If the attack succeeds, both you and your opponent fall to the ground. The opponent drops any weapon he was holding, and cannot move. The only action he can perform is BREAK FREE – which is a slow action and requires him winning an opposed MELEE against you. While you are grappling, the only action you can perform is a GRAPPLE ATTACK. It works like PUNCH/KICK/BITE, but is a fast action and cannot be DODGED or PARRIED. |