HUMAN
![]() | Humans came to Ravenland, as it once was known, as intruders. You know it and you can see it in the eyes of the other kin, whether they hate you openly, fear you or just tolerate you because you are useful to them. To them, you are intruders and will remain so even after generations have passed. Your ancestors fought against the elves, dwarves, and orcs in the armies from Alderland who invaded Ravenland against the will of the Raven God. Or they sought sanctuary from the war, as refugees and settlers. Your ancestors came walking from Alderland across the mountains in the south or riding from Aslene in the west, were put through the meat grinder of war, and stayed after the din of battle faded, the roads were closed, and demons feasted on whatever remained. | ![]() |
When the Blood Mist fell like a shroud across Ravenland, your ancestors were forced to huddle together for ten generations, till the soil, and simply try to survive. But now the Mist has lifted, and the world has opened up again. You have exchanged the plow for a sword. You were born here, and you will take that which others won't give you.
THE HUMAN TALENT : ADAPTIVE
Humans are new to the Forbidden Lands and are seen as intruders by the other kin. But no other kin can adapt to new situations and living conditions the way the humans can. If you spend a Willpower Point when you are about to roll for a skill, you can roll for any skill of your choice to achieve the same result. You must be able to motivate how you use the chosen skill. The GM has final say, but should give you some leeway.