HALFLING
Everyone is happy and tubby in your family. They sing humorous songs in the inns, and drink and smoke, but when darkness falls they vomit in the flowerbeds and go home to beat their children. Your crazy aunt is locked up, and no one wants to acknowledge your even more twisted relatives even though everybody knows they are out there in the woods. You clean the flowerbeds and oil the wooden facade of your burrow so the neighbors will see it and be forced to go out as well, and everyone smiles and nods, even though they hate and slander each other as soon as the opportunity arises. You can't stand it anymore. You're going out into the world and never coming back again. You want blood on your knife and gold in your purse, to eat dangerously spicy food and see streets that no one cares to sweep, in villages where no one grins without reason. | ![]() |
THE HALFLING TALENT : HARD TO CATCH
Halflings are notoriously hard to get a grip on, and they can easily evade even the most tenacious of pursuers. You can spend Willpower Points in combat to avoid being hit by physical attacks (see Chapter 5). Every WP spent eliminates one x the attacker rolls.