ELF
At the dawn of time, you fell like a rain of glimmering rubies, scattered across the land by the Red Wanderer of the Heavens. Your task was to cover the barren land in life, for the Wanderer wished to lay his eyes on beauty. You clothed yourself in flesh and brought plants from the ground, and soon you could walk singing through the lush forests of Ravenland, to the joy of the Wanderer. The god Clay drew animals from the mud, fish and toads from the mires, and birds from the clouds, and the Great Craftsman gave you the task of shepherding them. The dwarves aided you by preparing the ground for your art. Then the humans arrived. Their Raven God bought half the land for them and gave you the orcs in exchange, but humans were false and soon attacked you, with demons in tow. Since you were few in number, you sent the orcs into battle, but those craven creatures failed you. Your elders claim that everything will return to the way things were if you only wait, that humankind will die off and wither away just like time eats away at all the stoneless. But the younger among you do not wait. Ravenland is your heritage. The despicable ones have stolen it and befouled it. You will cleanse it. | ![]() |
THE ELF TALENT : INNER PEACE
Elves have a connection to the inner nature of their own, far beyond that of any of the other kin. Their immortality makes them less susceptible to the trials of the world compared to the other kin. By spending a Willpower Point, you can enter a state of deep meditation. This lasts for a Quarter of a day (see page 144) during which you must remain undisturbed. When you emerge from the meditation, you have healed all damage to all attributes as well as any critical injuries.