WOLFKIN
![]() | Weaklings, all of them. Need to go inside and warm their paws by the fire after a day in the woods. Need to boil the meat so they can stomach it. They couldn't stand the breath of the Huntress, so they died like weak pups. All the rot in the world springs from its weakness. You and your pack live as was intended. You hunt. You howl together and beat sticks and drums because your own voices have grown weak. Enough is enough. You are leaving to teach the weaklings how everyone should live. And if someone says that the wolfkin did not roam the first forests, they will feel your claws at their throat and you will taste their blood. |
THE WOLFKIN TALENT : HUNTING INSTINCTS
The wolfkin have a powerful sense of smell and can track their prey for days once they have caught their scent. You can spend Willpower Points to designate a person or a creature as your prey. Your prey must be within line of sight, or there must be a scent to follow. The number of WP you spend equals the number of days that you can follow your prey's scent. In combat, all your attacks against your prey get a +1 bonus per WP spent, until the creature is Broken or until you choose to let your prey go.