DWARF
In the beginning, the god Huge gave your ancestors a small pebble and the task of building a world around it. They stoked their forges and sang their stone songs so their words took hold and the sphere grew. Over many generations, the dwarves expanded the sphere. Soon, the curve of the world was barely visible. And so, you will continue building until the sphere reaches the god's fiery hearth in the sky. The lazy and useless elves were given the task of growing grass and trees across the surface of the sphere, to keep it moist and prepare it for new layers, like the carpenter who prepares a wooden surface before it is glued to another. Thus, the elves have a task to fulfill and you tolerate them. | The humans are different. They interrupted your holy task of building the world. Your your adventurer 19 ancestors were tricked into taking the orcs as servants in exchange for a piece of the land you have forged, but the useless beasts betrayed you as soon as the inevitable war broke out. Humans are false and many, but so are lice, while you are the chosen workers of the god Huge. You chase the vermin with weapon in hand, and the work continues. Only the younger of your kin are lured into the harsh light of the world, and run around like wheezing humans without goal or purpose. |
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THE DWARF TALENT: TRUE GRIT
Dwarves are far more stubborn than others, and can fight on when other kin have no strength left. You can push a dice roll multiple times (see page 44) by spending Willpower Points. Every point spent allows you to push the roll one more time.